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Design pattern (computer science) - Wikipedia, the free encyclopedia
In software engineering, a design pattern is a general reusable solution to a commonly occurring problem in software design. A design pattern is not a finished design that can be transformed directl...
en.wikipedia.org/wiki/Design_pattern_(computer_science) |
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Design pattern - Wikipedia, the free encyclopedia
A design pattern in architecture and computer science is a formal way of documenting a solution to a design problem in a particular field of expertise. The idea was introduced by the architect Chris...
en.wikipedia.org/wiki/Design_pattern |
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Interesting question. I dug out my Gamma et al, and looked at the back cover. Shows a diagram of the 23 design patterns. After several years of being around patterns, these 23 patterns seem low level -- at the level of two or three objects interacting with each other.
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These design patterns can be organized in terms of the dominant thinking verb that underlies them. These five verbs: design, decide, create, analyze and predict, represent the highest levels of Bloom's taxonomy. Starting with those verbs guarantees that your WebQuest will be wrapped around a higher level thinking task.
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This is a list of patterns derived from existing WebQuests that are instructionally solid. To qualify as a design pattern, the lesson should be easily modified to cover different content while using the same basic structure.
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Design patterns can speed up the development process by providing tested, proven development paradigms. Effective software design requires considering issues that may not become visible until later in the implementation.
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