WWW version of the IF Archive “The northern ‘wall’ of the room is a shimmering curtain of light. In the center of the room is a large stone cube, about 10 feet on a side. Engraved on the side of the cube is The Interactive Fiction Database: another database of IF games and reviews. (Maintained by Mike Roberts)
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Also, for information about interactive fiction, click here for a list of other IF-related web sites. To get started, use the links on the left-hand menu. The "Game Listing" section consists of every game sorted by various attributes.
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Oct 18, 2009 From IFWiki. Jump to: navigation, search. Welcome to the Interactive Fiction Wiki. Friday, January 8, 2010...
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Inform 7, the current version of Inform, has a new website at www.inform7.com. Everything which used to be housed here has now migrated across - and you're invited, too. Inform 6, the very different previous version, has its own mini-site here for the moment, though it too A Design System for Interactive Fiction...
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www.inform-fiction.org/
www.inform-fiction.org/
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Information about the 15th Annual Interactive Fiction competition. If you're interested in writing or playing some outstanding short adventure games, then this is your place. For the last fourteen years, the readers of the Usenet newsgroup rec.arts.int-fiction have held a yearly interactive fiction competition.
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Annotated bibliography and several scholarly articles about interactive fiction, by Dennis G. Jerz.
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My entry in the 2006 Interactive Fiction Contest. It came in 6th of 43 entries. It also won the Miss Congeniality The Dreamhold is my interactive fiction tutorial game. It's designed for people who have never played IF before. It introduces the common commands and mindset of text adventures, one step at a time.
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www.eblong.com/zarf/if.html
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This site tries to list all adventure games (interactive fiction) produced over the years. When I say "adventure", I mean text adventures and their graphical decendants, but I don't include RPGs. For a more detailed description of what's included here and not, see the FAQ.
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www.lysator.liu.se/adventure/
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What if the room, the basic structural unit of most interactive fiction, obscures other ways of organizing and thinking about interactive fiction? Nathan Jerpe looks at the room as a metaphor and explores what other metaphors might replace it.
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