Mask (computing) - Wikipedia, the free encyclopedia
In computer science, a mask is data that is used for bitwise operations. Using a mask, multiple bits in a byte, nibble, word (etc.) can be set either on, off or inverted from on to off (or vice vers...
en.wikipedia.org/wiki/Mask_(computing)
The initial conditions enumerate all square bitmaps with 25 pixels. Unfold such a bitmap (or bit mask) along the vertical or horizontal axes. Each unfolding attaches a reversed or flipped copy.
demonstrations.wolfram.com/UnfoldBitMaskAlongAxes/ demonstrations.wolfram.com/UnfoldBitMaskAlongAxes/
I didn't have much of a point in writing this other than sharing what I'd found during testing, but if you were looking for a conclusion here, I'd say: make sure you validate the bit masks when processing BI_BITFIELDS, and if you write bitmaps or video with that format, only do so for 565 and otherwise use BI_RGB...
www.virtualdub.org/blog/pivot/entry.php?id=177
Although the examples here use 8-bit integers, Java integers are 32 bits. The highest bit is reserved for plus or minus sign. So you can set/unset 31 one-bit flags and a whole bunch of combination masks derived from the one-bit flag masks.
www.vipan.com/htdocs/bitwisehelp.html www.vipan.com/htdocs/bitwisehelp.html
Single-Bit Bitmaps Lab Report ... Select any of the buttons across the top for display of various 1-bit bitmaps, which are by default displayed in black and white. ... Conclusions; Single bit bitmaps may be very useful for masks. pf1bit bitmaps can save a considerable amount of memory.
www.efg2.com/Lab/ImageProcessing/pf1bit.htm www.efg2.com/Lab/ImageProcessing/pf1bit.htm
The operator bit_mask carries out an “and” operation of each pixel with a fixed mask. The semantics of the “and” operation corresponds to that of C for the respective types (signed char, unsigned char, unsigned short, short, int/long).
www.mvtec.com/halcon/download/documentation/reference/h... www.mvtec.com/halcon/download/documentation/reference/hdevelop/bit_mask.html
With transparent bitmaps the boundaries between sub-pictures can be manipulated and masks to create invisible boundaries between sub-pictures and allow for smooth picture overlaps ... (16-bit) masks, overlays and source masks to fully control the shape and pattern; Every sub-picture in this Robert Bateman drawing has a...
www.mosaizer.com/
It’s a bit more complex than Flash 8/9 constraints, which is simply a maximum size of 2,880 x 2,880, for a total pixel count of 8,294,400. We get more than twice the number of pixels to play with, but we also ... 24 On January 6th, 2009, Big Ass Bitmaps in Flash 10 | BIT-101 Blog | Another average flash developer said:
www.bit-101.com/blog/?p=1426 www.bit-101.com/blog/?p=1426
The information in this tutorial can be applied to almost any 2d development language that allows the use of bitmaps and transparency to render a game screen (Java, Objective C, etc). We will also do a little history lesson on Sprites and Bit Block Transfer, but not enough to bore you too much.
www.8bitrocket.com/blog.aspx?BCATID=206 www.8bitrocket.com/blog.aspx?BCATID=206
Call the CreateBitmap() function to create a bitmap, then read the image data from the DIB into the DDB. Creating a DDB from a cursor or from an icon is also straightforward. Note that a cursor and an icon each contain two bitmaps (the AND and XOR bit masks) in a DIB.
support.microsoft.com/kb/83034
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